![]() ![]() What makes Vector TD 2 especially unique are the bonus points you can spend to buy special support towers. The basic game is the same, but the strategies you'll use to win will be quite different. You can even specify which Vectoids certain towers target, forcing them to focus on weak, tough or the nearest enemy.Īnalysis: Combining retro-style visuals with the tried-and-true tower defense formula, Vector TD 2 preserves everything we loved about the original and multiplies it, adding new maps, more units, and additional game modes such as time attack, lightning, and a curious puzzle/sandbox mode ($50,000 budget, you don't earn cash, see how long you can survive). Everything is handled with a simple mouse interface and is remarkably intuitive, even for tower defense newbies. With each foe you destroy you earn cash, allowing you to purchase new towers or upgrade existing ones on-the-fly. You do this by placing units alongside the path that will fire (or perform other helpful actions) when an enemy is in range. The overall goal of any tower defense game is to prevent the enemy from reaching the end of the maze. Earn cash by defeating foes and keep your defenses strong to stave off the increasingly powerful hordes! Deploy and upgrade towers to zap foes as they walk by, preventing them from reaching the end point(s) on each map. The only way humans can survive is to strengthen its defensive capabilities using Vector TD, a computer simulation of Vectoid attack scenarios. The year is 2108 and Earth is under attack from a race called the Vectoids. Such considerations prevent Vector TD from being an ideal iPhone and iPod touch adaptation, though it's still a worthwhile play.Free up the rest of your day, David Scott has just released a sequel to the stylish tower defense game, Vector TD, appropriately titled Vector TD 2. Similarly, it would allow the action to ramp up earlier and improve portability. ![]() Shorter 30 or 40 waves stages would eliminate the feeling that levels are drawn out for the sake of extending game time. The length of every level is standardised at 50 waves, which guarantees consistency even though it's longer than I'd prefer. The layouts vary from winding mazes to stages with two entrances through which Vectroid forces can stream in. You're free to plot the placement of towers in each of the game's eight levels, which are split among Beginner, Normal and Extreme difficulty modes. Each tower can be upgraded through ten levels. Saving up for an expensive purple power beam means having a strong defence against all kinds of enemies, but you have to account for a slower rate of fire. Plopping down a red refractor easily whittles away red foes, while green lasers are cheaper and more effective against like-coloured enemies. Blueprints for 11 different towers enable you to devise pointed strategies for defeating a host of geometric enemies. ![]() Ironically, it's exacerbated by the variety of towers available for construction. You have to be deliberate in building towers because it's easy to accidentally select the wrong one or construct it in the incorrect spot. Windows can be collapsed, but the need to constantly access build menus, for instance, forces you to leave them open more often than not.Īdditionally, the scaled down buttons make interacting with menus a tricky affair. Vector TD struggles to display all the necessary menus and panes of data while preserving space for the action. Holding the Vectoid invasion at bay is harder here on the smaller touchscreen, even though the fundamental gameplay remains untouched. ![]() While it retains the same thoughtful tactical gameplay that makes the PSP minis version a blast, the smaller, crowded interface on iPhone and iPod touch makes it an inferior version. In the case of Vector TD, however, there's a glitch in the scaling down of this accomplished tower defence game. No matter how close you zoom in, whatever you're looking at is guaranteed to be sharp. The concept behind vector graphics enables scaling of any magnitude. ![]()
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